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	<title>The Devil Bunnies Weblog</title>
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		<title>The Devil Bunnies Weblog</title>
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		<item>
		<title>Piani Konami per la GC 2008</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/30/piani-konami-per-la-gc-2008/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/30/piani-konami-per-la-gc-2008/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 10:59:05 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[castlevania judgment]]></category>
		<category><![CDATA[dave cox]]></category>
		<category><![CDATA[eledees: the adventures of kai and zero]]></category>
		<category><![CDATA[Game convention]]></category>
		<category><![CDATA[GC 2008]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[koji 'iga' igarashi]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Lipsia 2008]]></category>
		<category><![CDATA[lost in blue]]></category>
		<category><![CDATA[metal gear solid 4]]></category>
		<category><![CDATA[niais taylor]]></category>
		<category><![CDATA[PES 2009]]></category>
		<category><![CDATA[Pro evolution soccer]]></category>
		<category><![CDATA[rock revolution]]></category>
		<category><![CDATA[silent hill homecoming]]></category>
		<category><![CDATA[thomas hulett]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=57</guid>
		<description><![CDATA[Di seguito ecco i piani di Konami per la Games Convention di Lipsia 2008, che si terrà dal 20 al 24 agosto: Giochi presentati in forma giocabile - PES 2009 - Silent Hill Homecoming (PS3, Xbox 360) - Castlevania Judgment &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/30/piani-konami-per-la-gc-2008/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=57&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://thedevilbunnies.files.wordpress.com/2008/07/304px-konami_logosvg.png"><img class="aligncenter size-medium wp-image-58" src="http://thedevilbunnies.files.wordpress.com/2008/07/304px-konami_logosvg.png?w=300&#038;h=68" alt="" width="300" height="68" /></a></p>
<p style="text-align:justify;">Di seguito ecco i piani di Konami per la Games Convention di Lipsia 2008, che si terrà dal 20 al 24 agosto:</p>
<p><strong>Giochi presentati in forma giocabile</strong><br />
- PES 2009<br />
- Silent Hill Homecoming (PS3, Xbox 360)<br />
- Castlevania Judgment (Wii)<br />
- Nuovo titolo di danza<br />
- Rock Revolution<br />
- Lost in Blue (Wii, NDS)<br />
- Eledees: The Adventures of Kai and Zero (NDS)<br />
- Una novità mondiale</p>
<p><strong>Presentazioni</strong><br />
- Hideo Kojima (Parlerà di Metal Gear Solid 4 e dei piani online per la serie)</p>
<p>- Koji &#8216;IGA&#8217; Igarashi parlerà della serie Castlevania</p>
<p>- Thomas Hulett (Associate Producer) parlerà di Silent Hill Homecoming</p>
<p>- Presentazione di Rock Revolution con l&#8217;Associate Producer Niais Taylor</p>
<p>- Dave Cox presenterà i piani futuri di Konami per l&#8217;Europa</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.spaziogames.it/content2/news/news.asp?id=92676&amp;zona=generali&amp;foto=1&amp;num_foto=0">spaziogames</a></p>
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		<title>Emulatore DREAMCAST in lavorazione!</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/30/emulatore-dreamcast-in-lavorazione/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/30/emulatore-dreamcast-in-lavorazione/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 10:36:35 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Emulazione]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[drkllraziel]]></category>
		<category><![CDATA[emulatore]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=51</guid>
		<description><![CDATA[Arriva la straordinaria notizia che un emulatore Dreamcast per PSP sia in lavorazione da parte del programmatore drkIIRaziel. Nell&#8217;articolo completo un video dimostrativo dell&#8217;avvenuta emulazione. Il coder naturalmente fa sapere che di lavoro da fare ancora ce n&#8217;é tanto e &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/30/emulatore-dreamcast-in-lavorazione/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=51&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://thedevilbunnies.files.wordpress.com/2008/07/150px-sega_dreamcast_logo.png"><img class="aligncenter size-full wp-image-52" src="http://thedevilbunnies.files.wordpress.com/2008/07/150px-sega_dreamcast_logo.png?w=150&#038;h=106" alt="" width="150" height="106" /></a></p>
<p style="text-align:justify;"><span class="txt">Arriva la straordinaria notizia che un emulatore <span style="font-weight:bold;">Dreamcast</span> per PSP sia in lavorazione da parte del programmatore <span style="font-weight:bold;">drkIIRaziel</span>. </span><span class="txt">Nell&#8217;articolo completo un video dimostrativo dell&#8217;avvenuta emulazione. </span></p>
<p style="text-align:justify;"><span class="txt">Il coder naturalmente fa sapere che di lavoro da fare ancora ce n&#8217;é tanto e che, per adesso e forse per ancora lungo tempo, l&#8217;emulazione non è proprio fluida e soprattutto compatibile con tutti i giochi. Solo il tempo potrà darci qualche notizia in più.</span></p>
<span style="text-align:center; display: block;"><a href="http://thedevilbunnies.wordpress.com/2008/07/30/emulatore-dreamcast-in-lavorazione/"><img src="http://img.youtube.com/vi/EvloAQbRZZk/2.jpg" alt="" /></a></span>
<p>Notizia rubata da: <a href="http://www.psp-ita.com/index.php?module=news&amp;id=19096">psp-ita</a></p>
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	</item>
		<item>
		<title>Confermato Star Trek Online</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/confermato-star-trek-online/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/confermato-star-trek-online/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:42:23 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[City of villains]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Perpetual Entertainment]]></category>
		<category><![CDATA[Star Trek COnvention]]></category>
		<category><![CDATA[star trek Cryptic Studio]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=46</guid>
		<description><![CDATA[I creatori di City of Heroes e City of Villains, Cryptic Studios, hanno confermato lo sviluppo di un gioco online basto su Star Trek. Il progetto iniziale era stato abbandonato da Perpetual Entertainment e ora Cryptic Studios dopo molte battaglie &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/confermato-star-trek-online/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=46&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://thedevilbunnies.files.wordpress.com/2008/07/sto_logo.png"><img class="size-medium wp-image-47 aligncenter" src="http://thedevilbunnies.files.wordpress.com/2008/07/sto_logo.png?w=174&#038;h=258" alt="" width="174" height="258" /></a></p>
<p style="text-align:justify;">I creatori di <em>City of Heroes </em>e <em>City of Villains</em>,<span style="color:#ff6600;"> Cryptic Studios</span>, hanno confermato lo sviluppo di un gioco online basto su <span style="color:#ff00ff;">Star Trek</span>.    Il progetto iniziale era stato abbandonato da <span style="color:#800080;">Perpetual Entertainment</span> e ora <span style="color:#ff6600;">Cryptic Studios</span> dopo molte battaglie legali, ha la licenza per sviluppare il gioco. Maggiori dettagli sul nuovo<span style="color:#333333;"> MMO</span> saranno svelati alla <span style="color:#99cc00;">Star Trek Convention</span> di Las Vegas, il 10 agosto.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia ruabata da: <a href="http://www.microportale.eu/index.php/news-videogiochi/46-news-videogiochi/262-confermato-star-trek-online.html">microportale</a></p>
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		<title>Spammer evaso compie una strage</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/spammer-evaso-compie-una-strage/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/spammer-evaso-compie-una-strage/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:05:39 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Attualità]]></category>
		<category><![CDATA[Colorado]]></category>
		<category><![CDATA[davidson]]></category>
		<category><![CDATA[Florence]]></category>
		<category><![CDATA[spammer]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=43</guid>
		<description><![CDATA[Roma &#8211; È finita in una strage la tragedia personale di Edward Davidson, lo spammer che nei giorni scorsi era evaso da una istituzione di minima sicurezza a Florence, in Colorado. Dopo la sua fuga, costringendo la moglie a seguirlo, &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/spammer-evaso-compie-una-strage/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=43&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://thedevilbunnies.files.wordpress.com/2008/07/davids.jpg"><img class="alignright size-full wp-image-44" src="http://thedevilbunnies.files.wordpress.com/2008/07/davids.jpg?w=220&#038;h=275" alt="" width="220" height="275" /></a>Roma &#8211; È finita in una strage la tragedia personale di Edward Davidson, lo spammer che <a href="http://punto-informatico.it/2366821/PI/Brevi/spammer-evade-dal-carcere.aspx" target="_blank">nei giorni scorsi era evaso</a> da una istituzione di minima sicurezza a Florence, in Colorado.</p>
<p style="text-align:justify;">Dopo la sua fuga, <a href="http://www.news.com.au/heraldsun/story/0,21985,24088470-23109,00.html" target="_blank">costringendo la moglie</a> a seguirlo, si è recato nei pressi dell&#8217;abitazione della sua famiglia. Lì, con una scusa, qualche giorno dopo, ha riunito i suoi congiunti, li ha costretti in un&#8217;automobile e con il suo fucile ha sparato alla moglie e alla figlia più piccola, di tre anni.</p>
<p style="text-align:justify;">Ha anche tentato di sparare alla figlia adolescente, che sebbene ferita si è però salvata, ha poi raccontato alla polizia, fuggendo dall&#8217;automobile. A cavarsela è stato anche il figlio di sette mesi, riposto sul sedile di dietro dell&#8217;auto, a cui l&#8217;uomo non ha sparato. Una volta conclusa la strage, <a href="http://www.sciam.com/article.cfm?id=colorado-spam-king-murder" target="_blank">raccontano le cronache</a>, Davidson ha rivolto la sua arma verso se stesso e si è tolto la vita.</p>
<p style="text-align:justify;">Come si ricorderà, Davidson era stato condannato per spam a quasi due anni di carcere, una condanna che da poco aveva iniziato a scontare quando ha deciso di scappare.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://punto-informatico.it/2372468/PI/Brevi/spammer-evaso-compie-una-strage.aspx">PuntoInformatico</a></p>
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		<title>Nessun restyling per DS o nuovi colori per Wii in vista</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/nessun-restyling-per-ds-o-nuovi-colori-per-wii-in-vista/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/nessun-restyling-per-ds-o-nuovi-colori-per-wii-in-vista/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 15:14:44 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Cammie Dunaway]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[restyling]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=40</guid>
		<description><![CDATA[Il vicepresidente esecutivo di Nintendo of America, Cammie Dunaway, ha confermato che Nintendo non ha intenzione di immettere sul mercato nuovi modelli di Wii con diverse colorazioni, almeno per &#8220;il prossimo futuro&#8221;. Le è poi stato chiesto se i piani &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/nessun-restyling-per-ds-o-nuovi-colori-per-wii-in-vista/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=40&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://thedevilbunnies.files.wordpress.com/2008/07/litecolors.jpg"><img class="aligncenter size-full wp-image-41" src="http://thedevilbunnies.files.wordpress.com/2008/07/litecolors.jpg?w=425&#038;h=123" alt="" width="425" height="123" /></a></p>
<p style="text-align:justify;">Il vicepresidente esecutivo di Nintendo of America, Cammie Dunaway, ha confermato che Nintendo non ha intenzione di immettere sul mercato nuovi modelli di Wii con diverse colorazioni, almeno per &#8220;il prossimo futuro&#8221;. Le è poi stato chiesto se i piani siano diversi sul versante Nintendo DS, visto che nelle settimane scorse si era sparso il rumor di un possibile secondo sostanziale restyling per l&#8217;handheld. &#8220;Quello su cui siamo focalizzati adesso, dal punto di vista del Nintendo DS, è di farlo arrivare nelle mani di più persone possibili&#8221;. Quindi no, nessun restyling all&#8217;orizzonte.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.multiplayer.it/notizia.php?id=57009">multiplayer.it</a></p>
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		<title>Server Emule: aggiornamento lista per più sicurezza e velocità</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/server-emule-aggiornamento-lista-per-piu-sicurezza-e-velocita/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/server-emule-aggiornamento-lista-per-piu-sicurezza-e-velocita/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 14:42:08 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Emule]]></category>
		<category><![CDATA[lista server]]></category>
		<category><![CDATA[P2P]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=37</guid>
		<description><![CDATA[Molte persone scaricano Emule e da lì partono verso il viaggio al termine della notte del download selvaggio. Ma non tutti riescono a sfruttare al meglio il più famoso software P2P, anche perchè lo utilizzano così come viene proposto, senza &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/server-emule-aggiornamento-lista-per-piu-sicurezza-e-velocita/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=37&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://thedevilbunnies.files.wordpress.com/2008/07/180px-emule_mascot.png"><img class="alignright size-full wp-image-38" src="http://thedevilbunnies.files.wordpress.com/2008/07/180px-emule_mascot.png?w=180&#038;h=229" alt="" width="180" height="229" /></a>Molte persone scaricano Emule e da lì partono verso il viaggio al termine della notte del download selvaggio. Ma non tutti riescono a sfruttare al meglio il più famoso software <a href="http://www.tecnocino.it/articolo/studenti-e-p2p/1953/">P2P</a>, anche perchè lo utilizzano così come viene proposto, senza modificare alcun parametro e senza prendere accorgimenti per la sicurezza. Un punto fondamentale di Emule è la lista server.</p>
<p style="text-align:justify;">Inutile specificare che è importante tenere una lista aggiornata e pulita, non necessariamente zeppa di server di tutti i generi e dubbia origine. Se ne può avere anche uno solo, se affidabile, anche perchè nel momento in cui si usa Emule ci si appoggia a uno solo per volta. Si consiglia di aggiornare la lista almeno una volta a settimana, visto anche che server fasulli o spia crescono e spuntano come funghi d’autunno dopo una pioggia seguita dal sole.<br />
Per un’ottimale aggiornamento dei Server di Emule si deve andare su Opzioni poi cliccare su Server e levare l’apice da “Aggiorna la lista quando ti connetti a un server” e alla voce “Aggiorna la lista quando ti connetti a un client”. Voilà, evitato l’aggiornamento automatico con probabilità di incontrare server rotti o falsi.<br />
Per evitare di vedersi eliminati server invece funzionanti e sicuri, settare a livello cinque la voe Elimina Server Inattivi: diamogli tempo! Per cancellare invece tutta la lista server basta andare in lista, tasto destro e cancella tutto.<br />
Per trovare liste di server sicuri andare su forum e siti specializzati come <a rel="nofollow" href="http://www.atuttonet.it/forum/emule/1194-lista-server-emule.html" target="_blank">Atuttonet</a> o <a rel="nofollow" href="http://www.p2psicuro.it/emule/servers.htm" target="_blank">P2Psicuro</a></p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.tecnocino.it/articolo/server-emule-aggiornamento-lista-per-piu-sicurezza-e-velocita/11139/">tecnocino</a></p>
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		<title>Transformers Animated in arrivo per DS</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/transformers-animated-in-arrivo-per-ds/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/transformers-animated-in-arrivo-per-ds/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 14:30:07 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Transformers]]></category>
		<category><![CDATA[Transformers Animated]]></category>

		<guid isPermaLink="false">http://thedevilbunnies.wordpress.com/?p=34</guid>
		<description><![CDATA[Activision ha annunciato lo sviluppo di Transformers Animated DS basato sull&#8217;omonima serie televisiva trasmessa da Cartoon Network sotto la licenza di Hasbro. In Transformers Animated i giocatori risolveranno alcuni piccoli enigmi incentrati sul lavoro di squadra e correranno attraverso una &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/transformers-animated-in-arrivo-per-ds/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=34&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://thedevilbunnies.files.wordpress.com/2008/07/214_1217239977.jpg"><img class="aligncenter size-full wp-image-35" src="http://thedevilbunnies.files.wordpress.com/2008/07/214_1217239977.jpg?w=450&#038;h=255" alt="" width="450" height="255" /></a></p>
<p style="text-align:justify;">Activision ha annunciato lo sviluppo di <strong>Transformers Animated DS</strong> basato sull&#8217;omonima serie televisiva trasmessa da Cartoon Network sotto la licenza di Hasbro.<br />
In Transformers Animated i giocatori risolveranno alcuni piccoli enigmi incentrati sul lavoro di squadra e correranno attraverso una Detroit futuristica mentre tenteranno di scansare il traffico cambiando la propria forma da Transfomers ad auto normale e viceversa.<br />
L&#8217;arrivo è fissato per il mese di Ottobre su Nintendo DS.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.spaziogames.it/content2/news/news.asp?id=92601&amp;zona=nds&amp;foto=1&amp;num_foto=0">spaziogames</a></p>
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		<title>Requisiti di sistema per Red Alert 3</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/requisiti-di-sistema-per-red-alert-3/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/requisiti-di-sistema-per-red-alert-3/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 14:18:17 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Red Alert]]></category>
		<category><![CDATA[Red Alert 3]]></category>
		<category><![CDATA[Command & Conquer: Red Alert 3]]></category>
		<category><![CDATA[Tiberium]]></category>
		<category><![CDATA[strategico in tempo reale]]></category>

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		<description><![CDATA[Electronic Arts ha reso noti i requisiti necessari per poter giocare a Command &#38; Conquer: Red Alert 3, nuovo capitolo della saga legata al Tiberium in uscita ad Ottobre negli USA. Ecco la configurazione richiesta: * OS – Windows XP &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/requisiti-di-sistema-per-red-alert-3/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=29&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p style="text-align:justify;">Electronic Arts ha reso noti i requisiti necessari per poter giocare a <strong>Command &amp; Conquer: Red Alert 3</strong>, nuovo capitolo della saga legata al Tiberium in uscita ad Ottobre negli USA. Ecco la configurazione richiesta:</p>
<p>* OS – Windows XP / Vista (32-Bit)<br />
* Processor – XP: 2.0 GHz (Intel Pentium 4; AMD Athlon 2000+; Multiple Cores) / Vista: 2.2 GHz (Intel Pentium 4/AMD Athlon 2200+/Multiple Cores)<br />
* Memory – XP/Vista: 1 GB<br />
* Hard Drive – Media: 6.0 GB / EA Link: 12.0 GB<br />
* DVD Drive &#8211; 8 SPEED<br />
* Video Card – NVIDIA GeForce 6800, ATI Radeon X1800 or higher end DirectX 9.0c compatible gfx card<br />
* Sound Card &#8211; DirectX 9.0c compatible (Creative Sound Blaster Audigy cards require a Intel P4 2.6 GHz or similar under Vista, Yamaha Xwave-512 not supported)<br />
* Online Multiplayer – 512 Kbps or faster; 2-8 Players<br />
* Input &#8211; Keyboard, Mouse<br />
* Optional – VoIP Headset</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.spaziogames.it/content2/news/news.asp?id=92611&amp;zona=pc&amp;foto=1&amp;num_foto=0">spaziogames</a></p>
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		<title>Demo in arrivo per Star Wars: The Force Unleashed</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/demo-in-arrivo-per-star-wars-the-force-unleashed/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/demo-in-arrivo-per-star-wars-the-force-unleashed/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 14:04:18 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Avventura]]></category>
		<category><![CDATA[Azione]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed]]></category>
		<category><![CDATA[Tie Fighter Construction Facility]]></category>

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		<description><![CDATA[LucasArts ha rivelato che una demo di Star Wars: Il potere della forza sarà disponibile su PlayStation Network nel mese di agosto. Il livello nel quale potremo cimentarci sarà una versione rielaborata del Tie Fighter Construction Facility, che sarà contenuto &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/demo-in-arrivo-per-star-wars-the-force-unleashed/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=25&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://thedevilbunnies.files.wordpress.com/2008/07/swtfufinallogohd1dg5.jpg"><img class="aligncenter size-full wp-image-26" src="http://thedevilbunnies.files.wordpress.com/2008/07/swtfufinallogohd1dg5.jpg?w=500&#038;h=359" alt="" width="500" height="359" /></a></p>
<p style="text-align:justify;"><span class="txt">LucasArts ha rivelato che una demo di Star Wars: Il potere della forza sarà disponibile su PlayStation Network nel mese di agosto.<br />
Il livello nel quale potremo cimentarci sarà una versione rielaborata del Tie Fighter Construction Facility, che sarà contenuto nella versione completa ma che al contrario di questa ci darà la possibilità di provare un potere speciale che al quel punto del gioco non è disponibile, inoltre, sempre nella demo il livello avrà un finale esclusivo che nella versione completa del gioco non comparirà.<br />
Non ci resta che attendere e sperare che la demo venga rilasciata il più presto possibile.</span></p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.ps3-ita.com/index.php?module=news&amp;id=16929">ps3-ita</a></p>
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		<title>DirectX 11: emergono i primi dettagli</title>
		<link>http://thedevilbunnies.wordpress.com/2008/07/28/directx-11-emergono-i-primi-dettagli/</link>
		<comments>http://thedevilbunnies.wordpress.com/2008/07/28/directx-11-emergono-i-primi-dettagli/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 13:50:19 +0000</pubDate>
		<dc:creator>thedevilbunnies</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[directx10]]></category>
		<category><![CDATA[Microsoft]]></category>

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		<description><![CDATA[Il Gamefest 2008 è stata l&#8217;occasione per Microsoft di svelare i primi dettagli sulla futura generazione delle librerie DirectX, ovvero le API grafiche destinate ai giochi su Pc. Le DirectX 11 saranno appannaggio esclusivo di Windows Vista e future versione &#8230; <a href="http://thedevilbunnies.wordpress.com/2008/07/28/directx-11-emergono-i-primi-dettagli/">Leggi l'articolo completo <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedevilbunnies.wordpress.com&amp;blog=4343276&amp;post=22&amp;subd=thedevilbunnies&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<div class="column-sx-box-content">
<p style="text-align:justify;">Il <strong>Gamefest 2008</strong> è stata l&#8217;occasione per Microsoft di svelare i primi dettagli sulla futura generazione delle librerie DirectX, ovvero le API grafiche destinate ai giochi su Pc. Le DirectX 11 saranno <strong>appannaggio esclusivo di Windows Vista e future versione del sistema operativo</strong> (leggasi Windows 7) e totalmente <strong>compatibili con le schede grafiche DirectX 10 o 10.1</strong> (sulle novità introdotte dalla versione 10.1 è possibile leggere un <a href="http://ati.amd.com/products/pdf/directx10.1whitepaperv1.0final.pdf" target="_blank">documento</a> redatto da ATI). La nuova versione apporterà <strong>significativi miglioramenti sia a livello di rendering grafico che nell&#8217;ambito del calcolo parallelo</strong>.</p>
<p style="text-align:justify;">Tra le innovazioni a livello grafico, Microsoft ha enfatizzato in particolare l&#8217;utilizzo della <strong>tecnologia Tesselation</strong>, la quale permetterà di ottenere figure <strong>poligonali più dettagliate anche se viste da vicino</strong>; tale tecnologia prevede infatti la suddivisione di ogni poligono in un gran numero di triangoli, rendendo in tale modo le superfici più lisce e smussate. La <strong>nuova tecnologia di shader</strong> adottata dalle DirectX 11 non sarà indirizzata solamente alla gestione dei modelli tridimensionali, ma <strong>permetterà agli sviluppatori di avvantaggiarsi della potenza di calcolo delle moderne GPU</strong> come si trattasse di processori paralleli. Inoltre, le nuove API garantiranno una <strong>gestione delle applicazioni multi-threaded</strong>, permettendo così al sistema di avvantaggiarsi appieno della potenza espressa dalle moderne CPU multi core.</p>
<p style="text-align:justify;">Al momento <strong>non è stata rilasciata alcuna data di lancio</strong> per quanto riguarda le nuove librerie grafiche annunciate e <strong>alcuni dettagli rimangono ancora nebulosi</strong> e tutti da interpretare: assodata la compatibilità con le schede grafiche DirectX 10 (10.1), <strong>non è ancora chiaro se esse garantiranno un pieno supporto a tutte le nuove funzionalità introdotte nella versione 11</strong> (Microsoft si è limitata ad affermare che «le DirectX 11 aggiungeranno funzionalità all&#8217;attuale hardware DirectX 10»). Ben pochi dettagli anche sull&#8217;utilizzo delle GPU come processori paralleli: al momento è dato solamente sapere che faranno «molto più che il solo 3D».</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Notizia rubata da: <a href="http://www.webnews.it/news/leggi/8884/directx-11-emergono-i-primi-dettagli/">WebNews</a></p>
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